The Programme


Though most programme slots are starting and ending ‘on the hour’, we aim for all items to last until about ten minutes before the hour is up, allowing people time to move to a different room (or to the Bar).

Anything can happen at a Discworld Convention — and anything frequently does! If there are any changes to programme items — times, rooms, or cancellations — they’ll be announced in several ways:


As well as here on the website, you can also access programme information through the Grenadine Event Guide app for iPhone and Android. This has several advantages over the website or the paper version in the ReadMe - including the ability to create your own schedule, and notifications when events change! The event code you need is: DWCon2018. If you were still signed into Grenadine from last time (or other Conventions!), go to 'Switch conference' in the app menu and search for the event code.

Television screens

There are three television screens in the hotel which will provide useful information throughout the convention. Important announcements will be heralded by a cheery ‘bingley-bingley-beep!’. Please feel free to reply en masse with a rousing chorus of ‘oh, do shut up!’.

Twitter and Facebook

We will be manning (or more likely, womaning) our Twitter (@dwcon) and Facebook feeds throughout the convention, and posting announcements there when necessary.


Ops will have large posters on display with the programme on them. Also, if you've signed up for a slot at a workshop, a Klatch, the RPG or something else determined by lottery, the results of the draw will be posted outside Ops (and usually outside the room) before the event.

List format | Grid format

Friday     Saturday     Sunday     Monday    

Morning | Afternoon | Evening


08:00 09:00 10:00 11:00 12:00 13:00 14:00 15:00
Patrician's Palace Maskerade Rehearsal Interview Paul Kidby So What Does Tech Do?
Pseudopolis Yard The Tools For Writing Nice Boots, Shame about the Bustle! The Victorianisation of Terry Pratchett’s Discworld on Screen The Emporium Story – So far, so good. Million to one chances happen nine times out of ten Interview Birdworld Translating Stories to Graphics
L-Space I Der Troll's Guide For Der Confused Meet Your Brotherhoods: S.Q.u.E.A.K The Unsecret Society Pulling Back the Curtain: Mark Reads Elucidating Brethren - Annotating the Discworld II
Ramkin Residence Stephen Briggs reads the telephone book Meet Your Brotherhoods: Q.U.A.C.K. Gopher & Watch Briefing First Aid Briefing Creating Characters for the Discworld RPG Back to the Drawing Board Divination on the Disc, a witches guide (including CAROC)
The Dragon Shed Meet Your Brotherhoods: ABDABS Klatch Max, with Rob Go/Fence (kids) Detective Stories Quiz
L-Space II Speed corseting for fun and profit The Great Hedgehog Race: Learning the challenge How to Steal a Henge A million-to-one shots
Treacle Mine Road Registration Free Souvenir Iconograph Registration Cats Cradle
Kiddies Corner Origami Dragons Find the dragon nests...
Klatch Meet Your Brotherhoods: The Watchpersons Klatch: Stephen Briggs Klatch: Colin Smythe Klatch: Daniel Knight
Broken Drum Knitting the Octopus
Scorpion Pit Signing - Ian Stewart Signing - Paul Kidby & Rob
Sator Square Sator Square Open (Blue Dots) Sator Square Open Sator Square Open
Chaos Chaos Costuming Open Chaos Costuming Open
Ops Ops Open